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Graphics Programming - Icarus Studios / Fallen Earth

- Graphics engine coding, shader development, and Tools and Script coding -

During my time at Icarus I worked on several of the shaders and engine features and art to go with it to improve the visuals of the engine, particularly with the rendering of the outdoor world. Below I list the highlight of what I worked on. Many of the following features can be seen in action In this video of the Icarus XScape Platform.


3D Art

- Characters, Creatures and Props -




Personal Programming: 

- Double-Edged Games Core Engine and Seed of Chaos -




2D Art

- Concept Design -